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TEMP
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| My first major computer science project. Well, as anyone who takes computer science knows, the only thing worthwhile to make is a game and utilities for games. Now I originally planned Temp to be the best thing since sliced bytes, but I had trouble. I was limited to DOS, which was the style at the time. I started by using the most advanced graphics package out there created by my friend. It allowed for 320x200x256 colors using an offscreen graphics buffer than ran a couple thousands frames per second when not doing anything. Anyways, it was cool. The game is a lot like Galaxian... no wait it is more like Galaga... Ahhh forget it it is more like space invader.... well I got the idea for it anyways playing Phoenix from Patrick Davidson. It had 2 selectable ships (one of them though has a bug I don't know how to fix where you have a 1 in 5 chance of taking a hit and then ending up with almost infinite life, so it must be a feature). The game only had 6 stages and the last stage you fight this nasty boss. The game was decently challenging only 3 out of the 6 people who played the game could beat it. I thought that to be impressive for my first time. Well, that was in 2000, I have tried working on a sequel named Temper, but it was not so succesful. For the longest time I had tried writing it in Classic.... but there were many problems with speed and knowledge of the platform I was writing for. Maybe I might write it for OSX one day now that I have a knowledge in OpenGL
minimum requirements: Source and executable: TEMP |
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